Graphics Performance Tools Architect
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Do you have a passion for Graphics Performance Analysis? Would you like to apply your expertise to performance tool development in the mobile, VR and AR industry? Arm's Mobile Studio is looking for a Graphics Performance Tools Architect to guide the development of existing tools (Graphics Analyzer/MGD, Mali Offline Compiler) and new products.
What will you be accountable for?
As the architect for these products, you shall be working with the existing teams to to guide their roadmaps and technical implementations. You will also be embarking upon a new project: a tool to give detailed actionable performance advice to graphics developers based on API level traces and modelling of GPU behaviour.
There will be an opportunity to grow and/or direct the team as the products develop.
What skills, expierence and qualifications will you need?
You should be motivated, an independent problem solver, technically versatile, willing to be flexible and accept new challenges.
You shall be able to demonstrate effective verbal and written communication skills.
The ability to architect solutions in collaboration with the development teams.
A strong background in Graphics APIs (OpenGL ES or Vulkan, for example).
You will have a good understanding and practical experience of C/C++ programming.
Familiarity with compiler technology.
You are comfortable using Linux Command Line (e.g. Bash) for day-to-day work.
You use version control, such as Git.
Strong communication and collaboration skills.
You will have strong abstract reasoning skills with an ability to focus on key concepts at all levels of detail.
You should have a deep understanding of algorithms and data structures.
You will have experience with scripting, in a language such as Python, and using the Linux command line.
Understanding of the full software development lifecycle including design, implementation and testing. Agile and SCRUM methodologies.
The following additional key skills and behaviours are desirable for the role, but are not essential. You will be given the opportunity to develop new skills.
Experience with bug tracking systems like Jira.
Experience with the LLVM compiler code base.
Use of graphics performance analysis and debugging tools, such as Renderdoc and Mali Graphics Debugger / Graphics Analyzer.
Experience with development in Java.
Android application or games development.
User Interface Design and Implementation.
Test development using Continuous Integration tools such as GoCD, Jenkins or Robot.
You will make the biggest impact in this role if you are:
Passionate about making a difference.
Able to work independently and in a distributed team.
Flexible and open to new challenges.
A university degree or equivalent on the job experience and knowledge.
About the Development Solutions Group (DSG)
DSG is to help our customers craft creative and energy efficient Arm-Powered products, using powerful and easy to use development tools. Our mission is to build or enable tools that improve Arm system performance, productivity or time to market.
At Arm, we are guided by our core beliefs that reflect our unique culture and guide our decisions, defining how we work together to defy ordinary and shape extraordinary:
We not I
Take daily responsibility to make the Global Arm community thrive
No individual has the right answer. Brilliance is collective
Information is essential, share it
Realise that we win when we collaborate " and that everyone misses out when we don't
Passion for progress
Our differences are our strength. Widen and mix up the pool of people you connect with
Difficult things can take unexpected directions. Stick with it
Make feedback positive and expansive, not negative and narrow
The essence of progress is that it can't stop. Grow with it and be responsible for your own progress
Be your brilliant self
Be quirky not egocentric
Recognise the power in saying ‘I don't know'
Make trust our default position
Hold strong opinions lightly