Senior Build & Release Engineer


Premium Job From Foundry

Recruiter

Foundry

Listed on

11th October 2021

Location

London

Type

Permanent

Start Date

ASAP

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We are a global company with a mission to advance the art and technology of visual experience. We know that creating an inclusive environment that values and encourages different perspectives is critical for our success, and the success of our people. We are learning, listening, and taking action to be better and foster trust in our community. Our goal is to ensure every person working at Foundry feels safe and free to be themselves, to share their ideas or concerns and that there is equal access to opportunities for all.

THE TEAM. Foundry is in search of a Senior C++ Software Engineer specialising in cross-platform C++ build and release technology to join our Shared Technology team. The Shared Technology team looks after diverse technologies used across our product portfolios such as core libraries, renderers, and build systems, and also contributes to "special ops" to help product teams push through on key milestone deliverables.
You will work as part of the team on varied technologies, but your primary responsibilities will pertain to improving and maintaining cross-platform Conan package management & CMake C++ build systems used for large-scale desktop applications. You will have expert knowledge of debugging, improving and maintaining compilation, linkage, build system, and deployment aspects of large software C/C++ dependency stacks using best practices and forward-looking methods. You should be comfortable diving into and contributing, C++ code to varied projects. THE RESPONSIBILITIES. Alongside other build experts in Shared Technology and product teams, develop best-in-class Conan packages for our desktop application portfolio Help product teams upgrade from legacy SCons, older CMake, or proprietary build systems to modern CMake Help upgrade library dependencies with respect to new versions, VFX Reference Platform updates, OS and toolchain updates Contribute towards build system architectural proposals and review thereof Review build system code changes by your colleagues and vice versa Improve build system performance by improving our ability to use distributed builds, build caches and other techniques Upgrade our usage and deployment of static analysis, dynamic analysis and security analysis tools Work with colleagues in DevOps to ensure everything is properly configured for CI/CD Contribute towards creating and maintaining shared software components by authoring C++ and Python code Requirements 5+ years experience in C/C++ software development in a professional environment Good communication skills, well organized, good time management Good analytical and problem-solving skills In-depth knowledge of cross-platform C/C++ compilation, linking, build systems, and deployment on at least two desktop operating systems (Linux, Windows, and macOS) Excellent knowledge of at least two modern compiler toolchains (GCC, Clang, Visual Studio) Excellent understanding of how to debug and fix build and linking problems in the context of complex externally deployed desktop applications Excellent knowledge of deployment considerations (OS/SDK compatibility) Good working knowledge of modern CMake Nice to know/Keen to learn Good working knowledge of Python 3, with Python 2 knowledge beneficial Experience in multiple build systems (e.g. SCons, QMake, Make, ninja, meson) beneficial Experience of SAST, DAST, and automated security scanning in the context of C++ beneficial Experience in 3D design, games, and in particular VFX technology stacks, pipeline ecosystems, and compatibility constraints under these conditions beneficial Experience of CI/CD systems, preferably GitLab CI and Jenkins CI, beneficial Benefits 25 days holiday + bank holidays Pension scheme & life assurance Health cash plan & medical insurance, Season ticket loan Company's social events Gym Discounts Anniversary day off Flexible working Learning & development plans Foundry's discount & saving scheme The Company. Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. Foundry partners with these companies to solve complex visualization challenges to turn incredible ideas into reality. The company's products are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials. Foundry software was integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade. Founded in 1996, Foundry is headquartered in London, with 300 staff and a presence in the US, China, Japan, Australia and Europe. In 2015, the London Stock Exchange named Foundry one of the "1000 Companies to Inspire Britain." It regularly features in The Sunday Times' Tech Track as one of Britain's fastest-growing private technology companies.

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