|Listed on:||17th May|
|Salary Notes:||Competitive + Benefits|
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We are a global company with a mission to advance the art and technology of visual experience. We know that creating an inclusive environment that values and encourages different perspectives is critical for our success, and the success of our people. We are learning, listening and taking action to be better and foster trust in our community. Our goal is to ensure every person working at Foundry feels safe and free to be themselves, to share their ideas or concerns and that there is equal access to opportunities for all.
Real-Time & VP.
The Real-Time team sits within the Foundry research team and is responsible for developing cutting-edge tools to enable real-time workflows within virtual production and post-production. This work involves developing new real-time tools to work with existing Foundry software, as well as larger research projects such as investigating virtual production workflows.
We have a vacancy for a Senior Research Engineer to work on real-time rendering algorithms for visual effects, animation, and post-production software. The role is about creating the next generation of artists and production tools, with a focus on virtual production. There is a focus in the role on improving, optimizing, and expanding the graphics capability within real-time renderers.
We are looking for candidates with a strong track record in graphics and real-time rendering, a desire to build real-world solutions for artists in the film and visual effects industries, and in-depth experience in developing algorithms in C++. Applicants should demonstrate a strong understanding of the problem domain and a proven track record in delivering high-quality outcomes. This role will work within a wider team with similar computer vision, machine learning and development experience.
Nice to have, keen to learn