Staff GPU Compiler Engineer
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Are you interested to join a GPU compiler team working on a leading edge mobile GPU ?
We are looking for a skilled and motivated Staff Compiler Engineer to expand our team supporting the Mali™ mobile IPs. You will be joining a multinational and dynamic compiler group located across UK (Cambridge, Manchester) and Sweden (Lund).
We support Graphics (OpenGL/ES, Vulkan) and Compute (OpenCL) APIs and work on improving the GPU technologies that the mobile market will see in years to come.
What will you be accountable for ?
You will implement and test new features and optimizations to ensure our compilers get optimal performance out of our existing Mali GPUs, and contribute to the backend for our next generation GPUs. You will also have the opportunity to make a difference by influencing the architecture and instruction sets.
In the course of this role you might also be involved in open sourcing activities and contribute some improvements upstream.
Interested by leadership opportunities ?
This role also offers some line management opportunities. As line manager you will typically set and track objectives, and support personal development of your reports. Those responsibilities could be included from the beginning or assigned progressively.
Job Requirements
What skills, experience, and qualifications do you need ?
Essential
Experience with compiler development in a professional work environment
Experience with open source compiler frameworks, preferably, but not limited to, LLVM
Strong C/C++ knowledge
Experience working with assembly code for any HW architecture
Desirable
Knowledge of Graphics APIs
Optimizing code for performance
Line management experience
Strong people skills, inter-cultural awareness and you embrace diversity
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Our differences are our strength. Widen and mix up your network of connections.
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Recognise the power in saying ‘I don't know'.
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